The making of the Matrix 2 & 3
The making of the Matrix 2 & 3. Damn, this is sweet stuff.
The old Bullet Time rig had produced the illusion that reality was a big CAD file, but it was just an effect, not a three-dimensional world that could be manipulated as easily as if it really was a CAD file. The universal-capture rig enabled ESC to smuggle the faces of Neo and Agent Smith across the border between the digital and the real, into Gaeta's Matrix - a zone where skyscrapers, skin, flames, and marauding machines are all re-created equal.
What this means for moviemaking is that once a scene is captured, filmmakers can fly the virtual camera through thousands of "takes" of the original performance - and from any angle they want, zooming in for a close-up, dollying back for the wide shot, or launching into the sky. Virtual cinematography.
How deep did the rabbit hole go? A cast of each actor's head was sent to a company called Arius 3D, makers of ultrahigh-resolution scanners employed in 1999 to archive the works of Michelangelo. The Arius scanner is accurate down to 25 microns - the diameter of a mold spore. To get the clothing simulations just right, ESC sent swatches of Reeves' black cassock and Weaving's jacket to a company called Surface Optics, which builds devices to measure a property of light called the bidirectional reflectance distribution function. Surface Optics happened to have one machine on hand scheduled to ship to Lockheed Martin a month later, where it was to be assigned to its usual task: evaluating the reflectivity of paint on stealth bombers.
Comments
siti says:
The movie maxtrix is nich story.have a technology and scien.more comprehensive and perfectly for the future.the consept not very well because all coutries need (not for warr) but the movie very not good for a kid.I hope you undestands for my situation.......
Posted by: siti at September 29, 2003 5:06 AM #
simon clements says:
How did they film neo making the big jump?
=D
Simon
Posted by: simon clements at September 15, 2005 12:01 PM #
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